How to make 2D cel shaded and outlined smoke
Here’s a short tutorial on how to achieve this pretty cool effect using Unity, that we’re currently trying out in our game Space Chef which is based on hand drawn 2D graphics.
How to optimize 2D polygon colliders in a Unity top down game
Polygon colliders are great for when you can’t just slap a circle or a box onto something, and Space Chef uses it a lot in our hand drawn levels to make the colliders dynamic. Here’s how to optimize them.